It’s a combat puzzler with a time control gimmick, and MIND CONTROL DELETE doesn’t reinvent the wheel in that regard. Given that time only moves when you do, you’ve got plenty of time to calmly analyse the battlefield as you go, taking in each bullet’s trajectory and calculating the optimum path to take to avoid damage, dispatch your foes and watch as stray shots narrowly miss your head.
SUPERHOT is about fighting through wave after wave of faceless red goons in a series of different maps using your time-manipulating abilities to stay one step ahead. Using your time manipulation powers carefully is the key to getting through these levels unscathed. Although the developer presents MIND CONTROL DELETE as the definitive way to experience SUPERHOT ’s core mechanic, whereby time only moves when you move, there’s something about the way the game delivers that experience that unfortunately leaves much to be desired.
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SUPERHOT: MIND CONTROL DELETE released last month to considerable fanfare, with a library of glowing reviews on Steam to go along with the sizeable peak active player count that was to be expected given that the SUPERHOT Team gave it out for free to anyone who owned the original game.